Post by account_disabled on Mar 5, 2024 1:42:25 GMT -5
I don't know if you start an article with the definition of its object but that's how it goes today. Today we start a long discussion on the interface, on how to design it, on what are the basic principles to follow, getting to talk about wireframes, design and a lot of other things. In the next episodes obviously. Introduction. Warning: at this juncture we are talking about any type of interface, not just a web one. So let's consider software, management systems, spreadsheets and anything else an interface may have, whether it be the car's on-board computer or the television preferences navigation menu. In general, effective interfaces have common characteristics, which already form the background for the guidelines we will see later. In particular: Ok the first point is trivial: they are beautiful to look at.
They forgive errors: at the base there is always the feeling on the part of the user of having full control of his actions on the vehicle They don't allow you to lose your work: your work is saved automatically and the undo and save options are always present. They immediately show the way to the goal: the options are always available to users and indicate The Way They are superficial: which for once is an advantage. That is to say that it has nothing to do with the intrinsic functioning of the system but allows interaction without the user Hong Kong Telegram Number Data having the slightest technical knowledge. They are efficient: they carry out a quantity of operations and work without the user necessarily following all the functions personally, one by one.
A world of possibilities is already emerging between the beauty of the interface and ease of use: the underlying principle is to simplify the lives of users by lowering the learning curve to a minimum in favor of understanding the intrinsic mechanism of the system which makes the objective close and accessible to everyone. The classic "even a child could use it": this is why Interface Design has become one of the main objects of study for designers. The big dilemma in this case is precisely the tradeoff between the wealth of options to display and simplicity: defining an acceptable number of elements with which to interact without burdening the user experience is usually the basis of high quality and long-lasting products .
They forgive errors: at the base there is always the feeling on the part of the user of having full control of his actions on the vehicle They don't allow you to lose your work: your work is saved automatically and the undo and save options are always present. They immediately show the way to the goal: the options are always available to users and indicate The Way They are superficial: which for once is an advantage. That is to say that it has nothing to do with the intrinsic functioning of the system but allows interaction without the user Hong Kong Telegram Number Data having the slightest technical knowledge. They are efficient: they carry out a quantity of operations and work without the user necessarily following all the functions personally, one by one.
A world of possibilities is already emerging between the beauty of the interface and ease of use: the underlying principle is to simplify the lives of users by lowering the learning curve to a minimum in favor of understanding the intrinsic mechanism of the system which makes the objective close and accessible to everyone. The classic "even a child could use it": this is why Interface Design has become one of the main objects of study for designers. The big dilemma in this case is precisely the tradeoff between the wealth of options to display and simplicity: defining an acceptable number of elements with which to interact without burdening the user experience is usually the basis of high quality and long-lasting products .